Game Over: Deep Silver Gave Homefront To the North Koreans
By Gwendolyn L. Spelvin
When the original Homefront title debuted, it was an immediate cult classic hit. The storyline combined with the brutally raw introduction before your character actually gets started in the movement to revolt against the North Korean forces hit players very close to home, considering the state of the economy and vast ignorance of the government in stretching its finances too thin.
The entry was not without its problems; glitchy action and a very short run time were the two biggest complaints of players. However, the sheer brutal depiction of the enemy captivated a proxy patriotic sense of self-completion that many fans of the franchise took to heart, and overall made it a very enjoyable, action packed title.
There was always talk of a sequel, even as THQ’s bankruptcy thwarted initial efforts. After being turned over in acquisition sell offs a few times, the franchise found a home at Deep Silver, and immediately rumors of a follow up became reality, albeit five years later. So far, so good, right?
Wrong. Ambiguous trailers and art competitions for the release cover plagued the initial release. Most die-hard fans were left in the dark as to the storyline, and how it would tie into the original entry. Either way, a lot of hope and ease was placed into the assumption that Homefront 2: The Revolution would be a great continuation of the ending from Homefront, with a twist surprise that would segue the new title.
Instead, Deep Silver chose to reboot the entire franchise.
That’s right, folks. Homefront 2: The Revolution is a very watered down shelled out version of itself, that looks, feels, and behaves like a Far Cry clone that gives way too much credit and unbelievable storyline to the enemy. It is a boring soiree that feels more like a melodramatic telenovela than a superb sequel, which makes you want to surrender to the enemy just to be put out of your misery.
Seriously, the plot of this craptastic shitfest is that North Korea has supported technological innovation since the 1970s, and their company Apex, which is eerily a carbon copy clone of Apple, has conquered the world because of it. They wait about forty-five years after feeding America and other nations their technology, and then shut the entire world down through a backdoor when America defaults on their debt, causing this invasion.
Unlike the original Homefront, Homefront 2: The Revolution lacks any drive, ambition, or motivation from either the resistance or the enemy, as both hate to get their hands dirty in engagement. Eerily absent is the rogue ruthlessness of the North Korean military from the first entry, or even the sight of the people themselves; enemies wear Spiderman Iron Man hybrid uniforms that don’t exactly give the seriousness of a military look.
What should piss every fan off from the original entry is the eagerness and plain ignorance of Americans in the sequel. American politicians are fond to be in power and doing the enemy’s dirty work in driving out fellow citizens opposing the occupation. Locals are aloof, and self-centered in their poverty war-torn conditions and lack any motivation to help.
Our protagonist, Brady, is a damn mute. That’s right, folks. Deep Silver couldn’t invest the extra cash to hire some writers to give our hero a personality or imagination to do anything while everything around him goes to hell. Brady is so charismatic he will instantaneously make players feel like they are watching Hardcore Henry with the volume shut off.
Brady is the worst type of protagonist; he is the quintessential bitch boy for any local resistance faction too damn lazy to do their own work for the struggle of freedom. Unlike the protagonist and supporting factions in the original, these resistors lack any type of cohesiveness in their strategic engagement with the North Koreans, who thanks to the omission of the preppers are the only viable threat. Due to this, all the missions are wild goose chases and Easter egg hunts.
Homefront 2: The Revolution is a sorry excuse for an entry that truly provoked thought amongst the gaming community as to the shape of America. It is devoid of heart, soul, love of country, a sense of patriotism, and a need to fight until you win or die. Instead, it’s a quasi-open world clone of contemporaries it is not even in the same league with, and does a poor execution in being anything other than its lesser.
If players really want the full experience of the sequel, surrender Philadelphia to these newly non-communistic North Koreans. Let them have the place. Do as you’re told and nothing bad will happen to you, and you might even get a cup of rice out of the deal. The character that bites his tongue off to spit it at the face of the traitor American politician at the beginning had the right idea. Put a bullet in the back of Homefront 2: The Revolution’s brain and send us out of its misery.