Beta Release Clash Of The Monsters That Could
By Gwendolyn L. Spelvin
A lot of impartial and unfair negative criticism has been unjustly given towards Clash Of The Monsters, even though its clearly in development beta stage. This is not a finished product, nor a game to take at face value and assume hours of mindless entertainment. There is still a long way to go before the classic, but hated eight characters are able to rise to the ranks of any peer in this genre, especially those that thrive on consoles.
As a BETA RELEASE the game is fine for what it is, bugs and all.
Now let’s get the bugs out the way first, so there is no misconception as to what is at player disposal. If you are going to actively play Clash Of The Monsters, keep in mind there are no pretty menus, loading screens, automatic computer opponent selection, cut scenes, character background story and/or saga, or elaborate endings. This is as bare bones as you’re going to get.
However, there are some functional positives. Controller support tops the list; however, keep in mind the controls are a bit sensitive (which will be painfully obvious on the character select screen). There are different location levels to fight at; at press time Sleepy Hollow is the only one available. A soundtrack is included, but is currently limited to one continuous tune.
An options screen gives you complete support on windowed/full screen mode, turning audio on/off, and adjusting the quality of the images. The visuals are high quality and great care was taken to include individual attributes to each character’s powers which can be seen during matches. Two round matches will always bring you back to the title screen without rewards or scorekeeping.
With any fighter, there are a cast of characters; in this universe you can choose between eight classic monster characters to fight with. This includes Frankenstein, Nosferatu, Bride of Dracula, Invisible Man, Ichabod Crane, Headless Horseman, Living Dead, and Bones. All are accessible sans Frankenstein (controller sensitivity makes it impossible to select him).
Actual gameplay is limited, as expected for a BETA RELEASE.
The characters have special moves, which are accessible by pressing the start button. Keep in mind it works sporadically, so don’t expect it as a reliable guide in fighting. Special character moves are available where they apply, and can be accessed through rapid button tapping. Combos will be awarded and shown on screen, as well as direct hits and special fire bursts when applicable.
Most characters move faster than others, and the computer players can either be beasts of burden, or good practice targets. However, there is enough wiggle room to try out the available dynamics and be comfortable with the character of your choice. Please note that Invisible Man is hard to spot on screen; his very light fog is almost transparent on the Sleepy Hollow’s level background. He still is a suitable fighter, as long as you can keep track of his landings.
Clash Of The Monsters has a lot of potential in this infancy to develop into a really great exclusive PC platform fighter. Yes, it will have to step its game up to the expectation of its peer group. Story mode, a cheat list of moves, character/story unlockables for game progression all will be necessary suggestions for the future of the title. Rest assured the infrastructure to cater to such needs is there, and very apparent in what the BETA RELEASE has to offer.
So to Jim Sterling and the rest of his non critical thinking Nazi-esque squadron, clique franchise groups, and the general idiots ripping Clash Of The Monsters a new one without understanding what a BETA RELEASE is, shut the hell up until the official release comes out. Your expectations are tremendously off the mark for not only a small development house with a Kickstarter budget, but a BETA RELEASE. Damn.
Cadence Games is not a major developer with a multi-million-dollar budget that can afford licensing for film monster cameos. The time and effort of their first attempt at a fighter title was a ballsy feat. How dare anyone condemn any gaming house trying to make a fighter for the PC Platform that can actually RUN without the warp drive from the SS Enterprise.
This type of development progress should be given support and serious merit in the genre.
Fighting titles pretty much have been divided now for twenty years into hostile cliques of well-known franchises that bear no mentioning here. The handful that comprise this list have had plenty of time, feedback, and engine evolution to become the flagships they are today. Energetically, Clash of the Monsters takes some very baby Beta steps in entering the terror dome amongst these well-established factions after a long labor and premature birth.
The potential for being a top triple A title champion among the best of the genre is absolutely in their future thus far.
For a BETA RELEASE, it earned this 90/100.